using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "EquipmentItemData_SO", menuName = "Item/EquipmentItemData")]
public class EquipmentItemData_SO : ScriptableObject
{
    public List<EquipmentItem> equipmentItemList;

    public EquipmentItem GetEquipmentItem(int itemID)
    {
        return equipmentItemList.Find(c => c.itemID == itemID);
    }
}
